Author Topic: FBX Normal from MODO Vertex Tool not valid?  (Read 707 times)


Painter 2017.3.3 is complains about:

[Scene 3D] [FBX] : Mesh normals are invalid (some values are null) and will be recomputed

Normals are fine in MODO and Blender. What´s the catch? Does Painter not support FBX2018 smoothing / vertex stuff like hard-edges? (I used the Vertex-Toolkit in MODO to setup hard edges)

edit: here is a screenshot from blender, with normals visible

Last Edit: July 31, 2018, 10:09:49 am

Dont know why - but now Painter does not complain anymore and takes the mesh, like it should... strange but true :)