Author Topic: Cataphote Rear Double Triangle (Bug)  (Read 648 times)

Hello, I'm using substance source from my company account. I downloaded "Cataphote Rear Double Triangle" file from https://source.allegorithmic.com/myassets/1e808588886ab98651a18943a0008a492d42a361 link. But 2D Preview and 3D Preview's are different. How can fix it. Other buged files:
Cataphote Rear Reflector Triangle - https://source.allegorithmic.com/myassets/4f525eb8139626fbdfa12a681dc9a589c7571cac
Cataphote Rear Reflector Wave - https://source.allegorithmic.com/myassets/9c947ecc7aeaa16c11fd8179fe1e0f27b06a2692
Cataphote Rear Wave Dents - https://source.allegorithmic.com/myassets/b9ea3ead5ba676fbe698df8662851394550cc754
Cataphote Side Reflector Hexagon - https://source.allegorithmic.com/myassets/4feea0853e40423e722dc4212bdf19848c4641b1
Cataphote Side Reflector Stripes - https://source.allegorithmic.com/myassets/8a5d620b02b0b903b3efa2ad2db3306677d94ca2

This file is the same type that buged ones but its working.
Cataphote Side Reflector Cube - https://source.allegorithmic.com/myassets/6b4921bf57763c4acf4e3827e6f4d7ba184784a4

Hi Garyosavan,

The assets are set up to be used in a renderer which supports the MDL format, such as Iray.
In those materials the normal does not exist in the sbsar, which is why it does not appear in the 3D preview.

However, if you want to use those materials in real time it is possible to put the normal back in the sbsar, a parameter has been created for this (Cataphote In Normal). You just have to put it from 0 to 1.
You can see where this is in the attached screenshot, in Substance Player.

It is actually the material with the normal visible in the 3D preview which has a bug as this parameter should not be on by default.

I hope this answered your question!
PO @ Allegorithmic