I've been trying to take a curvature map baked in designer and create a mask from it that expands the white values on the convex areas to be much wider, tapering to black in a smooth gradient the further they are from the edge, ideally the width would be tied to how strong the curvature is (more white = wider gradient) however, what I thought would be easy to accomplish is still stumping me after several hours.
I've gotten decent result using the edge generators and mask builder for expanding the curvature's area of influence, the tricky bit is smoothing that harsh white into a smooth gradient without creating uv seams - blurring the output causes these

blurring the output of an edge wear or mask builder helps create the gradient I want, but creates seams (even with fairly decent padding) maybe some sort of masking could fix this?

manually painted illustration of desired effect in blender, would like to automate this in SD from curvature map
If anyone knows how I might solve this, I'd greatly appreciate the help! Thanks,
-Nolan Grant