Author Topic: Blend node  (Read 666 times)

Hello everyone, I just want to ask, why "blend node" there is only 2 input? it doesn't make our life easier ? if its have more than 2 input with blend layer? ???

I'd imagine it's just optimization. If it had the ability to have additional inputs and they were not being used it'd be a lot of wasted space. I can't speak for allegorithmic but in the tools/generators I've made I try optimizing them by keeping them specific to their purpose instead of making a bigger lush version of it. Maybe I'll try to make one 😂

If you were to blend 5 inputs at the same time, it would be potentially confusing and cumbersome to control how they blend.  Also, would you have only one mask for the entire operation?

It's not hard to string two or three or more Blend nodes in sequence, and each one can have its own mask, which can often be useful.
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@justaviking no, I already made one since my last post. There's a mask input for each blend (5 blends) with switch option for A/B (forground/bground) for each individual input and a few switches for re-routing alternate blend hierarchy arrangement for different blending options if that makes slightest bit of sense. Will put it on the share site...was a good idea after all👍

@Matt,
I've never felt the need for more than two inputs in a Blend node, but that's probably just a limitation of my imagination and skill.  I've never tried to make my own tool.  t's great that you're willing to share your work with the community.
Thanks!  :)
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Hello guys, Designer who use to redshift or Octane or Arnold etc.. I guess they can understand me also. More than 2 inputs keep you more organized. let's say u have 6 nodes and u want to blend it all of them, u have to add one blend node for every 2 nodes, that's mean u need 3 nodes for blending 6 nodes. imagen how many times we need to use a blend node in our project. that makes ur graph looks more complex and I hate this. :-[

This dilema highlights my absolute favorite aspect of Substance Designer... It's modularity. The ability to create the tools we need to work more effectively. A multi-input blend node is something that can quite easily be made as a resource, once you know how, and then put in the library with the other assets for use in your future projects.

I did a quick search on Source and didn't find anything, but a blend node with optional additional inputs should be quite possible to put together if there's interest in it.

Edit: I looked a little further and found this brilliant resource... https://share.allegorithmic.com/libraries/3835
I don't know if it has all the features of Blend, but adding in a built-in transform option would be quite useful in a lot of cases, and it's already set up to take up to 9 inputs.
Last Edit: July 25, 2018, 12:51:14 am


Thank u very much guys all ur shares/ the link u guys post 't both of them awesome. I'm so glad to find these nodes

Well it'd of been in the search but their approval time is something like a week, give or take, so it didn't show up until just 2 days ago 😥 haha

This dilema highlights my absolute favorite aspect of Substance Designer... It's modularity. The ability to create the tools we need to work more effectively. A multi-input blend node is something that can quite easily be made as a resource, once you know how, and then put in the library with the other assets for use in your future projects.

I did a quick search on Source and didn't find anything, but a blend node with optional additional inputs should be quite possible to put together if there's interest in it.

Edit: I looked a little further and found this brilliant resource... https://share.allegorithmic.com/libraries/3835
I don't know if it has all the features of Blend, but adding in a built-in transform option would be quite useful in a lot of cases, and it's already set up to take up to 9 inputs.