Author Topic: Normals Baked in Blender Display Differently in Substance Painter  (Read 694 times)

I'm trying out the free trial to see if I can use this program with my workflow but I've hit a snag. A normal map I baked in Blender doesn't display correctly in Substance Painter. I'm using Blender to bake the normal map because it seems to bake cleaner than Substance Painter for Unity, but I'd still like to try going into substance painter to add in details and such. Is there a way to fix the way it displays in Substance Painter? I tried switching between OpenGL and DirectX but that didn't fix the lighting artifacts.

Make sure you triangulate your mesh before baking and exporting to both Unity and Substance Painter.

Thanks, that's what the problem was.