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Does painter bake normals at perfect 45 degree angle?(For use in trim textures)
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Topic: Does painter bake normals at perfect 45 degree angle?(For use in trim textures) (Read 225 times)
mkonsub
I am trying to replicate this:
https://www.gdcvault.com/play/1022323/The-Ultimate-Trim-Texturing-Techniques
Basically I want to create a trim texture that I can then map any number of UVs to it to gain normal edge detail. The problem is, the hard 90 degree seam is always visible.
After reading this:
https://polycount.com/discussion/160794/the-ultimate-trim-technique-from-sunset-overdrive
-- I have come to the conclusion that my normals are not getting baked at perfect 45 angles. Am I right in thinking this?
on:
July 18, 2018, 01:28:57 am
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Does painter bake normals at perfect 45 degree angle?(For use in trim textures)