Author Topic: Blur?  (Read 6087 times)

I just realized that there's no blur effect in substance painter, nor a blur tool.

I did a simple blur effect in Substance Designer, but when I apply it to a layer, all the uv seams get blurred too, as painter never add padding to the current uv (I think).
If for example I try to blur a layer applied on a cylinder, the boundaries of the caps will be faded/deleted.

Even adding a dilation filter will not really work.
Is there any workaround?

Furthermore, I think it is very important to be able to "apply" a  substance effect or a mask. I'm all for non-destructive workflow, but it might be useful to convert all the substance data into an actual layer.


i did some layer fx for blur that used the dilation filter before blur, and then uses only the alpha to blur the rgb - perhaps these will help. 
Last Edit: September 06, 2014, 01:29:49 pm