Warning: filesize(): stat failed for /var/www/html/cache/data_b3d9e87568fea535c0e7d85b33710dd7-SMF-modSettings.php in /var/www/html/Sources/Load.php on line 2808
Normal of Substance flipping phenomenon in SP

Author Topic: Normal of Substance flipping phenomenon in SP  (Read 1061 times)

Hi,

When I bring Substances(sbsar) and utilize them inside SP, sometimes(actually a lot of time) I feel the normal maps of sbsar seem to be inverted. So whenever I found that, I use Level and make the g channel invert for correct look.

Did the autometical normal flipping really happen or did I get it wrong?

Both normal of mesh map and Substance are made with DirectX. I'v checked them.
Last Edit: July 18, 2018, 03:40:52 pm

There shouldn't be any flipping unless you set your project ot OpenGL in Painter. You can check in the Project Configuration wiindow in the Edit menu.

There shouldn't be any flipping unless you set your project ot OpenGL in Painter. You can check in the Project Configuration wiindow in the Edit menu.
Hi,
Thank you for your support. I'm going to check it as you taught.