Author Topic: How to paint on texture, not object surface  (Read 1827 times)

I can paint in 2d mode only on UV islands, but outside of them i cant.
Is there any way to do so?

You want to apply paint to "nothing?"    :o

I suspect you are looking for the PADDING ("Dilation") when you export your textures.  That will provide various options for filling in the space between texture UV Islands.
Hobbyist
----------
Common "Help" suggestions:
- LOG FILE tips - https://forum.allegorithmic.com/index.php/topic,22451.0.html
- LICENSING issues https://www.allegorithmic.com/contact
- ATTACH files and pictures to posts: https://forum.allegorithmic.com/index.php/topic,23670.0.html

You want to apply paint to "nothing?"    :o

I suspect you are looking for the PADDING ("Dilation") when you export your textures.  That will provide various options for filling in the space between texture UV Islands.

yeah, basically, i want to paint to nothing  :)

Other than "Padding" during the Export process, I'm fairly certain there's no way to paint between the islands.

Check out this documentation, and see if it helps:
https://support.allegorithmic.com/documentation/display/SPDOC/Padding

May I ask "Why?"  What do you plan to accomplish by painting between the islands?
Hobbyist
----------
Common "Help" suggestions:
- LOG FILE tips - https://forum.allegorithmic.com/index.php/topic,22451.0.html
- LICENSING issues https://www.allegorithmic.com/contact
- ATTACH files and pictures to posts: https://forum.allegorithmic.com/index.php/topic,23670.0.html

final mesh might use these areas so i wanted to know how to paint without reimporting lowpoly

Thanks for sharing your rationale.
I have no idea, sorry.

Any one else have any possible solutions to share?
Hobbyist
----------
Common "Help" suggestions:
- LOG FILE tips - https://forum.allegorithmic.com/index.php/topic,22451.0.html
- LICENSING issues https://www.allegorithmic.com/contact
- ATTACH files and pictures to posts: https://forum.allegorithmic.com/index.php/topic,23670.0.html

I can't think of a way to do it as is but if you re imported your geo with an extra plane that takes up the whole uv space but was off to the side somewhere that might do it.

ha, interesting solution, i might use this in future, thanks