Hey guys
Love the products and I wanted to suggest a feature update. Is there anyway we can get both applications updated to support texture, specifically Normal map creation, to support dithering.

In this image you can see box A has a dithered normal where box B has a banded normal. Ideally when I create normals in Substance Designer and Painter they would dither if at all possible. The way I currently get a substance normal to dither is list below
Step 1: Create normals in substance designer or painter
Step 2: Export normals as 16bit image
Step 3: Open up normals in Photoshop
Step 4: Down sample normals to 8bit and the texture will now be dithered.
Thats it.... If there is a way Substance can be updated to do this, that would be ideal
