Hello all, I'm doing an iteration node in an FX Map and want to increase the brightness progressively with each iteration.
In greyscale it works fine by doing $number / iterationcount in the luminosity function. However I need a clean alpha as the edges of my pattern need to be blurred/beveled, so that poses a problem so I move onto color scale to feed in a clean alpha before beveling etc.
But in the color node, I can't get it to progressively get lighter, it mixes to where you have dark objects on top of light ones, not good for a height map.
I tried $number / iterationcount and plugged that into the rgb values with an alpha at 1 and set the float 4 as the output. Why won't it work the same as the grayscale where it did progressively get lighter
FYI I need a clean alpha per shape so I can't just grab the final alpha after everything is compiled by the FX map.