Author Topic: Does Photoshop 3d Tools and UV Map generator work well with SD Color ID Maps?  (Read 243 times)

Hi,

Thanks for any insight on this?

I want to draw a pattern with multiple shapes for (1) ornate tile in Photoshop then export that tile using their 3d tools and UV generators, and I don't know if these can be directly imported into Substance Designer with separated color ID channels?
Does anyone know or has tried Photoshop 3d tools and generated UVs that work in Substance Designer to further develop complex tile patterns with color ids for patterns?

I would rather draw complex shapes in Photoshop then import them into Substance Designer, where I can apply different colors to each pattern?

Please advise on how to go about this?

Thanks!