Author Topic: Packing texture to unity  (Read 968 times)

When i export from substance ''R:Metalic G:AO B:(Empty) A:Roughness'' it will end up transfering the Alpha to te blue channel, is possible to make it maintain the Alpha channel?

Looks like only the RGB works fine, i can't see any shading problem but seems to me that the right way would be with the alpha channel.
Last Edit: June 28, 2018, 10:36:57 pm

What format are you exporting to?

Tried with png and tif.