I set a few goals before texturing in Substance Painter. First was to separate each color to
adjust each channel from each color separately. There were several approaches to this, which could be divided into two parts.
-Layers with masks ( hand painted or map generated )
-Node-based generatedNode-based result can be interfered directly and immediately while it is quite costly which is good for vastly used environment or patterns. So I applied it to lines at the bottom of the custom.
I didn't bother using SD. Instead, I created the whole node in SP, which is the same principle. Not so powerful, but enough to do this job.
