Author Topic: Normalmap disorted when import Unity  (Read 372 times)

Tested Unity 5.6.1f1 and 2018.1.1f1 with Substance Painter 2017.3.3.

Please see the attachment, the result of normalmap in Unity is quite disorted. In SP, most of lines are straight, but in Unity they are disorted and seems very bad clearly.

How to fix this?

Make sure you always triangulate your mesh when exporting it to both Unity and Substance Painter.