Author Topic: Aliasing projection texture  (Read 458 times)

Hello im using a big photo for projection painting on my mesh but the quality on the mesh is very pixelised , how can I fix this ?


Ok if i made a 4k texture its ok but for this model is very huge , what is the problem ? why is not ok whit a 2k texture ?

It all depends on how efficiently your uv has been laid out. try mirrorring parts that will be the same to gain UV space.