Hey folks,
I'm curious what blend modes are used when adding roughness maps to a layer stack, so I can add an additional roughness map/textures/information on top of what already exists, and have them combine together for an overall roughness affect..
For example, say I add a black and white scratches texture to be used for height and roughness - I would like to use the same scratches texture to change the roughness value of the scratches, on top of the pre existing surface roughness. I assumed linear dodge/add, but doesn't seem to work? It effects the whole mesh, not just the scratches.
So what blending modes should I be using or trying to add additional roughness information on top of or to the roughness information below it?
Thanks for any help.