Hello,
They changed scaling of a lot of things somewhere in the last few updates to make it more uniform between parallax, tesselation, Iray etc. So you may have to find new values to get the same displacement.
Tesselation is relative to the original polycount of a mesh. The default plane has a very low polycount, so even at a tesselation of 64 it's still not gonna look very good. The rounded cube has a higher polycount and the plane hi-res a very high polycount to start with, so these need lower tesselation factors to look nice.
Having 2 versions of designer installed should be fine. It's also fine to open older files in a newer version, but newer files in an older version seems like a bad idea (I'm not aware of any particular issues with this in designer, but for most software this can lead to corrupted files). Also, as soon as you've opened an old file in a newer version, it will be changed to fit newer formats, so keep a backup if you want to make absolutely sure you can still open it in an older version for whatever reason.
Hi Eggfruit,
Thanks for replying!
All of what you say there makes sense. But I cannot really make sense of it , in my situation. I am either missing something very obvious, or the software has got corrupted. Let me explain why this is so, so weird:
I just uninstalled version 2018, thinking it may 'correct' the issue of my files opening in 5.6. Same issues.
I uninstalled 5.6 & reinstalled 5.6 - still the same issues.
So I stripped it back to basics. I created a new scene (5.6 only installed now), fresh. Brand new.This is what I get, attached in the first image.
In image 2, this is another fresh scene with just a perlin noise plugged into the height. Is this rather bizarre to you? Why is the mesh tearing?
In image 3, thi is my actual sand project opened. With a value of 0.1 in the scale as the pic shows. I am nearly certain in my previous working file that I had this set to 0.3 or 0.5!
Images 4 shows a render I had saved out when the it was all behaving correctly, as expected.
Then lastly image 5 is the renders of the sand after exporting my maps from Designer, then got them into Maya & RenderMan.
But I wanted to revisit the file, to do some more work on it and now I am unable to do so for whatever reason. Even the uninstalls didn't fix it and I expected they would have.
Thanks - hope you and some more Tech heads in here can help.Or someone to tell me how silly I am because I haven't checked this little box somewhere haha.
Hoping to see some replies from the Allegorithmic staff, if it is a serious issue.
Thanks,
Paul