Author Topic: Strange blocky shadows with exported normal map  (Read 426 times)

I'm having an issue where the normal map that I export from Substance Painter is causing the shadows on my mesh to be blocky in certain places within Blender.

I've tried asking help there but no one seems to know what's going on. I know the normal map needs to be OpenGL to work well in Blender, but besides that i have no idea why I have this issue.

I would really appreciate some help with this issue since it has been frustrating me for the past few days. :\

Can you post screenshots of the issue?