Author Topic: ID map woes  (Read 413 times)

I have been trying to bake material colours (from fbx) to build and ID map. I had colour bleed, and after some unsuccessful googling decided to bake the ID map externally - in my case using a modo Surface ID map. The map I bake externally has no bleed and I want to replace the ID map I have with it.

I can't find anyway to load an ID map - other than when you start a new project. Can you?


Import the texture (File -> Import resources or drag-and-drop from Windows Explorer), then drag-and-drop it from the shelf into the 'Mesh maps' -> ID map slot.

Fantastic. Thank you.