Author Topic: Possible to use a material on two parts in an object?  (Read 456 times)

I have an airplane cockpit I've modeled in blender for X-Plane...In order to have some different settings that are applied to materials, some of the knobs needed to have a duplicate material applied (I duplicated a material, adding .001 to the name of it, but using same textures). Is there a way to somehow merge the objects in substance painter so they can both use the same material in substance painter?  You can see in the screenshot I have a Cockpit_A and a Cockpit_A.001 that I need to be the same in substanc epainter because they use the same UV space and texture images. This is a new change to my model, so I'm trying to recover from this change...any ideas?

I might be struggling a little with your terminology.
When you say "duplicate material," are meaning it is a variation on a theme?  Not an identical material?

If it is "mostly the same," I think you might be able to use an INSTANCE of a layer, which will apply your base work to multiple texture sets, and then you could make unique overlays to it (such as extra scratches, decals, etc.).
https://www.youtube.com/watch?v=5piSS1JSp5Y




If I'm misunderstanding you, please try again, and be sure to type slowly; I'm a slow reader.   ???
Last Edit: June 04, 2018, 03:03:14 pm
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You can't just assign the same material to the objects that use the same texture map in Blender and then re-import into Painter? Painter can't use the material settings anyway, it only reads which materials are assigned to which objects.

Or use instancing as justaviking suggested.