Author Topic: WIP game Project Louisiana (Narrative Horror with VR options)  (Read 9032 times)

Hey all,

I'm presenting Project Louisiane (working title), a horror pointNclik playable by controller or VR!

We are actualy 3 and half (...) persons working on it.

The goal is to provide a playable demo, and release it freely.

I'm working on the texturing right now and Painter is roaring! :)

Here are a few early alpha videos and a few screenshots.

https://youtu.be/nh_GssU3Agw
https://youtu.be/cEQMPS4MbVg

You can follow the project on facebook https://www.facebook.com/projectlouisiana/   or follow it on twitter https://twitter.com/fortisseveun

See you soon
Last Edit: September 19, 2018, 04:50:05 pm

Second batch of screens!

Everything is going on, there is still a few assets unmapped, but the texturing is going very well (did I just say that Substance Painter rules?).

The lights are on set, I will just rise the lightmaps resolution when we'll make performance tests.

Hope you'll like it!



Last Edit: November 01, 2018, 12:22:05 pm

Hello all!

We are glad to show you the first minutes of the early demo, played as for the playtest. We are working on adjusting a few things, but the game seems to do great and the feedbacks are very positive...

Since it is a narrative / puzzle driven game, we don't want to spoil you too much...

All is work in progress.


Made with UE4, substance painter, maya and Iray.


The definitive demo (2 full levels, 1 epilogue) will be available this fall on itch.io .

Hope you'll like it!

If you have any question, I'm here to answer.

Cheers.

I do like it.  Very nice looking.   :)


Please forgive me, but approaching all the locked doors at the begining reminded me of a funny video.  My girls, and one of my boys too, have played every Nancy Drew game that's been released.  She is always rattling door knobs and stating, "It's locked."  So then you take some asset you've picked up and see if that works (and usually it doesn't, but you try it anyway).  When you play the game, it seems to be human nature that you do the same action over and over again, for no apparent reason.  So here is a video that pokes fun at those games and some of the phrases you hear repeatedly thoughout the series...


Last Edit: August 17, 2018, 03:00:36 pm
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I do like it.  Very nice looking.   :)

Thanks a lot! :)

First playtests are over, and I'm glad to announce that the level design, puzzle solving and exploration of the first level is LOCKED!




Many thanks to our testers, they were great, very involved!

Now let's take care of the second level!

Cheers

First news about the project on a french videogame site!

https://www.jeuxvideo-live.com/news/...mbre-jvl-90511

As always feel free to follow us on facebook or on twitter. The amount of work is HUGE for our micro team, but that kind of support is pushing us to keep going!

Cheers!

When it's too dark and you can't see, there is always hope! You just have to find it...

Let there be light!



It's been a very long time since my last post.

Everybody is working, the first level is approaching its final look. Painter was a life savior helping me to create very quickly credible materials (we have a process with modelers, that allows me to just select polygons for bevels etc...). I will do a lot of sculpt when all levels will be locked.

Cheers! :)
Last Edit: November 01, 2018, 12:21:30 pm

build 0.2.26 !



No spoiler. We focus on the presentation and the visuals. In a few days, I'll post the second part of the level the library itself.

Hope you'll like it!

Build 0.2.30.

Working on the seconde level.







:)

a) You have a really great look going on.  Thanks for sharing.

b) Please edit your older posts.  I see a lot of "Photo no longer available" errors.  Either reinstate the photos or remove them from the posts, please.
Hobbyist
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Common "Help" suggestions:
- LOG FILE tips - https://forum.allegorithmic.com/index.php/topic,22451.0.html
- LICENSING issues https://www.allegorithmic.com/contact
- ATTACH files and pictures to posts: https://forum.allegorithmic.com/index.php/topic,23670.0.html

a) You have a really great look going on.  Thanks for sharing.

b) Please edit your older posts.  I see a lot of "Photo no longer available" errors.  Either reinstate the photos or remove them from the posts, please.
Done! ;)

Still working, step by step, the cells fell less empty, the room is filled with the main puzzle (a big machine). build V0.2.32




Happy new Year!



We'll be back soon with some updates to The Bounds Project Louisiana. :)

Long time without posting, but we're working like crazy.

Production of the demo is approaching its final stage. I'll bring some behind the scene footage, Substance Painter was a life saver. Production of the materials was so fast and so satistying (smartMAT FTW)...



To be release ASAP. 2full levels, 2 epilogue depending on the choices you'll make during playthrough. 1,5 to  hours long.

A lot more to come next few days / weeks.
Last Edit: March 02, 2019, 12:23:15 pm