Author Topic: SP to Marmoset Toolbag 2 workflow help needed  (Read 1282 times)

I've been playing with SP and finally wanted to export my work to Marmoset Toolbag 2. Now i have these maps:

-diffgloss

-diffuse

-height

-metallic

-normal

-roughness

-specular

There's not enough slots in MT2 to put every of those maps. I did my best with standard, dota and Unreal4 template but still i don't know where to put exactly diffgloss, height, metallic and roughness. I did my best but maybe someone could straighten things up a bit...
This is my final results of experiments (left is Dota, right is Unreal4 template):



If anyone have good tips or tutorials please share!