I'm getting some color banding in iOS with our pbr textures. We're layering uniform colors and using a blur node to blend them together to create a layered eye shadow effect on an eyelid object. In Unity everything looks great. Once we build the app and view it on an ios device the colors are banding and the gradation from blurring isn't working.
Do we need to set the color nodes to a certain bit depth or range between 0 and 255?
Is there a setting in xcode that we need to change?