Author Topic: iOS Crash Bug-SIGABRT- sbsar graph attached to component crashes iOSApps  (Read 1136 times)

Hi Substance Team

Attaching a substance graph to a component in a unity project crashes a built App with SIGABRT error. Loading the sbsar graph via Resources.Load also crashes the App.

Tested on Unity 2019.2 and 2019.3.0f3, with a fresh URP project (LWRP too but not fresh cos LWRP is no longer available - replaced by URP), Substance in Unity plugin Updated 18 Dec 2019.

Here's repo if it helps https://github.com/sergiosolorzano/SubstSIGABRT-SbsarAttached.git

Can you please fix this for use?

Thanks a bunch for your help
Last Edit: January 08, 2020, 12:28:03 pm

Hi Substance Team

Attaching a substance graph to a component in a unity project crashes a built App with SIGABRT error. Loading the sbsar graph via Resources.Load also crashes the App.

Tested on Unity 2019.2 and 2019.3.0f3, with a fresh URP project (LWRP too but not fresh cos LWRP is no longer available - replaced by URP), Substance in Unity plugin Updated 18 Dec 2019.

Here's repo if it helps https://github.com/sergiosolorzano/SubstSIGABRT-SbsarAttached.git

Can you please fix this for use?

Thanks a bunch for your help

Thanks for posting this. I will ask the team to take a look at this issue.

Cheers,
Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja

Thanks a bunch for your help !!!  :)