Hello,
I think I may have some misunderstandings about how to integrate height maps from substance painter into unity.
I've been getting this artifact:
it moves along the meshe's surface as it rotates and worsens with height map intensity.
I've set up my export configuration like this:

I've also noticed that my normal map also seems to contain the height data, which in this case actually is sufficient for the project I'm working on, but I want to be able to use parallax/height in the future so I'd like to figure out why I'm having issues here.
I'm not sure whether this is an issue with my mesh/uvs, exporting from substance painter, unity, or the way I approach the workflow in general.
Any help is greatly appreciated,
thanks,
-Nolan