Hello,
is it possible to render whole texture (base color) using materials, smart materials and filters using SAT? I want the result to be a single JPG or PNG texture, with my own SmartMaterial and Baked Lighting filter applied. Exactly the same as in Substance Painter, but made via an automated pipeline.
I baked some preliminary textures using sbsbaker: AO, normals, curvature, position, normal-world-space.
I wonder if I can add those filters/materials/smart materials using SAT, and then export a single base-color texture.