Hey there

just began to learn some Substance Designer.
I created the rusty metal floor substance with the "Substance Designer Getting Started" playlist and imported the sbs file into Arnold render.
The substance works perfectly fine, but the dirt seems to be quite repetitive.
I was wondering if there is a way to "randomly" generate the dirt for each tile to break the texture repetition or some sort of workaround for that?

Cheers,
Rob
