Author Topic: Breaking Texture Repetition with Substance Designer  (Read 1227 times)

Hey there :)

just began to learn some Substance Designer.
I created the rusty metal floor substance with the "Substance Designer Getting Started" playlist and imported the sbs file into Arnold render.

The substance works perfectly fine, but the dirt seems to be quite repetitive.
I was wondering if there is a way to "randomly" generate the dirt for each tile to break the texture repetition or some sort of workaround for that?



Cheers,
Rob :)

Hey there :)

just began to learn some Substance Designer.
I created the rusty metal floor substance with the "Substance Designer Getting Started" playlist and imported the sbs file into Arnold render.

The substance works perfectly fine, but the dirt seems to be quite repetitive.
I was wondering if there is a way to "randomly" generate the dirt for each tile to break the texture repetition or some sort of workaround for that?


Cheers,
Rob :)

Hi Rob,

In games, they often blend these materials (dirt and metal) with vertex colors. The idea is to blend the dirt in some form with a texture covering the entire shape. However with the substance material containing the dirt, you would need to look at blending the dirt with some kind of pattern that doesn't tile.

Cheers,
Wes
Head of Substance Demo Art Team
the3dninja@adobe.com
Twitter: The3DNinja