Author Topic: map deepness  (Read 185 times)

hello, i just have question, how can i make my map deeper, in the sense how can i make those rocks pop out a little bit more?

I assume you’ve tried the intensity setting of the ‘normal’ node, and it wasn’t enough?

The normal map illusion only really works if there are graduated transitions in the height map - if the source map has edges that are too sharp (black to white in only a few pixels), it’s not as convincing.

Adding a ‘bevel’, ‘distance’ or even just a ‘blur’ node in front of the normal conversion might help to smooth out the height map, and give the normal node something to work with.