Author Topic: why my material get blurred in substance painter?  (Read 895 times)

this thing happened every time when I export meshes from max to painter. texture gets blurred when I want to add detail.  >:(I saw someone said this is a problem about UV mapping, can anyone know how to fix this in 3ds max. there are my screenshots in software.

This is not a good uv layout. Depending on the usage of your buildings it's also not a good idea to put multiple buildings into a single texture set, you will most likely not get enough texture resolution. Split them up into multiple texture sets, and make sure the uvs are aligned properly (all related islands in horizontal or vertical orientation, this will make it much easier to set the orientation of materials like eg bricks ect).
Last Edit: May 05, 2018, 09:25:53 pm