Author Topic: UV to SVG, material ID color AND random color?  (Read 2259 times)

Hi all,

I'm trying to find a way to quickly assign color to my mesh using the Uv to svg feature.

At the moment if I import an fbx file it conserve my items, from modo, and that's what I want. But the default color in the Uv to svg is grey for each part, and I have to assign each color manualy.
Is there a way to assign different color to each part automatically?

Because at the moment doing this by hand make it time consuming and doesn't prevent me from doing any error by selecting the same color twice.

Last Edit: August 17, 2014, 04:53:20 am

When baking the svg, you should have a drop down box allowing you to select the color scheme you want.