Hi Wes,
I have indeed placed the right maps and it works fine but even when I ensure the bitmaps are not set to raw the size shoots up. I even tried a tiny resolution to test it and still gained the same issue. from around 400-500kb to 6mb.
On removal of the metal edge wear the size is always tiny yet when included it is a lot larger.
At the moment I have had to reduce the size by avoiding it all-together. I achieved this by using the node to generate the effect, saved the outcomes as .pngs then imported them into my project. I then used blend nodes to link them up with the alpha options on sliders to change the visibility of the effect to try to replicate the wear and grunge customization. It is not as good as I lose the randomization and it does not generate new maps but it still allows for some tweaks and surprisingly, is smaller, even though it includes 6 new textures (1024x1024). The outcome has been cut by over half around the 3mb mark.
The use of this so far is puzzling as one of the selling points for this software are the small texture files you can create, but that node (hooked up) on its own costs 5mb. The other nodes I use such as the dirt and leaks do not have this problem however and are relatively light so I can still use them. I hope a less costly effect like this comes out in the future.
Thanks for the reply

,
Chris