Author Topic: Baking textures: Different resolutions for different maps  (Read 798 times)

It would be really useful if I could configure different output resolutions (and perhaps even bit depths) for different maps in an export configuration.
It would help reduce disk space requirements (I have quite a few 30MB specular maps in 4K / 8-bit RGBA that could just as well be 1K and lower bit-depth, probably using less than 1MB) and memory usage when using those textures.
Currently, I have to scale those maps down manually