Author Topic: Substance from 3Ds Max to Unreal Studio  (Read 1067 times)

Is there currently any compatibility for the use of substance materials between a 3Ds Max and Unreal Studio pipeline?

I know here are now the 2 separate plugins for using substance within each application on its own, but what about if I wanted to apply substance materials to a Max scene, then use the datasmith exporter to bring into Unreal Studio? Will the substance materials translate properly and act the same as if I had applied the substance materials directly in the Unreal editor?

Hey mate!
I am a newbie in such a pipeline but interested in the solution!
Have you got any updates on this topic?
Would be helpful!