Author Topic: Global texture set management  (Read 653 times)

Ive just recently started using substance in a vfx pipeline and it seems to be lacking a lot of features for globally changing the texture sets. For example, if I want to add a channel to all texture sets such as emissive or specular i have to create it one by one on each texture set manually (to my limited knowledge). For vfx assets we are sometimes working with assets with more than 50 UDIMS so this is a massive pain.