Greetings!
Currently got an issue where originally, I had imported a mesh in the OBJ format and forgot to export with triangles only. So now, I've identified a few quads where the triangle split is mismatched between SP and Max, leading to obviously bad normals, and I want to re-import the mesh with the triangles exported.
It seems that simply changing out the mesh in the Project Configuration dialog isn't working. The mesh is imported, but it loses all of the work that was put into it. It seems SP has taken the liberty of creating a new "Texture Set" for this, but doesn't let me use the old one instead.
Cheers!
Trevor