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susbtance integration for redshift 3ds max
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Topic: susbtance integration for redshift 3ds max (Read 969 times)
ratelectric86
Hi
I was wondering how the substance integration for redshift in 3ds max was going? Just wanted to get and idea of when we could expect something. I am talking about using the sbsars in 3ds max not about the exporting from painter.
Thanks
on:
April 21, 2018, 11:29:41 am
ratelectric86
Anyone have any idea? Anyone from Allegorithmic wanna chime in? Does it work with redshift for Maya? I am doing pre production for a project and would be handy to have this info.
Thanks
Reply #1 on:
April 25, 2018, 01:14:14 pm
Dan Stover
Hello
@ratelectric86
,
We are currently working on additional third-party renderer support for the plugin including Redshift. This can currently be expected with the 1.1 or 1.2 release of the plugin. We don't have an exact timeframe for when these versions will be ready for release.
The most recent version of the Substance plugin in Maya does work with the recent versions of Redshift. Our documentation does not currently reflect and will be updated in the near future.
Cheers!
Reply #2 on:
April 26, 2018, 04:33:31 pm
Software Engineer, Integrations
daniel.stover@allegorithmic.com
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