Author Topic: 2019 3ds Max: How do I convert Substance2 node map into a arnold material  (Read 1874 times)


I loaded a ceramic tile .sbsar material into the slate editor substance2 node map and I don't know how to connect/convert this to an Arnold Ceramic Material in the slate editor?

Please note that I downloaded the latest plugin for 3ds Max 2019.

Please advise,
Last Edit: April 15, 2018, 12:05:30 am


Have you seen this video? It does a good job of explaining the workflow. See if this helps, if not post back. :)



I thought the problem was that I was loading from my database and it's the Substance Plugin does not connect all of the maps when I import my .sbsar map in to the Substance2 node and select Substance to Arnold I only get (1) connected node and that's the normal map.

Please see attached and notice how the only generated connection is the normal map to normal.

I almost wonder if its the Arnold Standard material and not the Standard Surface that could be causing the issue of not all of the nodes connecting?


Last Edit: April 15, 2018, 04:51:46 am


The issue was with the material. Somehow I got some of my original substances mixed up with the source materials.  Now when I use a Source Material and the plugin works perfectly once I uvmap the object.
The only thing is the Arnold materials preview is showing all black even though I do have the legacy map checked in Arnold Render.

Thanks for your help!


I have the same issue!
How exactly have you solved it?
I think here is the same issue.
I  am a newby with Arnold and Substance.
I am trying to export a substance material to the arnold Shader but these substances which included in the 3ds max 2019 library do not provide a correct export.
the left example is taken from an external substance library and the right one is from the native 3ds max library.
As you can see only an input has been connected.
Moreover the input structure/worflow  is different.
Last Edit: June 29, 2018, 01:08:23 pm