Author Topic: Tri Planar and UVs  (Read 815 times)

Hello!
I've been trying to Tri Planar and to no avail I can make it work. The mesh is unwrapped and it seems like Substance Designer is making my UVs into triangles. I have no idea what to do and how to make this work. The mesh isn't complicated either. Any help in any direction would be amazing. Thanks!

Hi,

You need to bake a position and a world space normal map in order to use the tri-planar node.



Can you post a screenshot of your current setup ?

Thank you
Q.A Analyst

Sorry I didn't check back to see the replies, thank you for it and I did find a way for it to work.