Author Topic: Tri Planar and UVs  (Read 914 times)

I've been trying to Tri Planar and to no avail I can make it work. The mesh is unwrapped and it seems like Substance Designer is making my UVs into triangles. I have no idea what to do and how to make this work. The mesh isn't complicated either. Any help in any direction would be amazing. Thanks!


You need to bake a position and a world space normal map in order to use the tri-planar node.

Can you post a screenshot of your current setup ?

Thank you
Q.A Analyst

Sorry I didn't check back to see the replies, thank you for it and I did find a way for it to work.