Author Topic: HQ textures  (Read 502 times)

Hello. Is it possible to make high-resolution textures in Substance Designer and, if possible, how to do it? Sorry for my english.

Hi Robert.  WELCOME to the forum.

The simple answer is, "Yes."

But... There are some limits.  What is your definition of "High Res"?  4k?  8k?  32k?


Most Substances are created "Relative to parent," which means the actual resolution is determined when you use the substance.  For example, in Painter, you can export at 4k and even higher, and the substance is "regenerated" at that resolution.

Although it is possible to define a specific resolution in Designer, but "Relative to parent" is prefered because of the flexibility it gives you when you use the substance.
Last Edit: April 06, 2018, 02:19:18 pm
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Thanks for the answer. I meant - can I make a texture so that the base color was with a lot of samples like when we make a picture in 3d program?

Are you talking about "Tiling" textures, that are repeated over and over again on the 3D model?  If that is what you mean, then the answer is absolutely, "Yes."

If that is not what you meant, we may be struggling with a language barrier.  That is okay,  If we are patient with each other, I am sure we can get to a good solution.  Maybe a picture would help, if I misunderstood you.
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- ATTACH files and pictures to posts: https://forum.allegorithmic.com/index.php/topic,23670.0.html