Author Topic: Shader Param > Height Force is gone in 2018  (Read 675 times)

In SP 2018 the Height Force slider is removed from the shader params. Is there any reasoning behind this?

It seems the addition of Parallax Occlusion mapping is also a bit odd, as it only takes a Displacement channel, so if you have complex smart materials you essentially have to go back an rebuild them all to utilize Displacement channel as well as Height in order to see Parallax Occlusion.


The height force was a very misleading parameter in the way it was modifying the look of the normal map in the viewport but wasn't actually affecting the output textures, that's the reason it's now gone.

The way displacement is handled is indeed not practical at the moment and we are looking at ways to simplify it.