Author Topic: Mask is spreading to nearby geometry (2018.1)  (Read 865 times)


since I updated to 2018 I noticed a very weird behavior with texture speading to nearby geometry, not only for the mask, but for all kind of material applied.
It always appears at hard edges and looks like a wrong normal baking. Its not, though, I am sure.
Its not a wrong unwrap either, I double checked and I do my unwraps properly.

Check for the attached picture I sent.

Hope to hear for a fix soon enough.

Cheers :)