Author Topic: Pixel Processor - scale pattern by input map  (Read 1595 times)

Hi,

I want to drive the scaling of a pattern/noise/grunge by a greyscale mask or by a vector map.

F.e you got a gradient map/texture..one the light values the scaling of the pattern is bigger and on the dark values the scaling is smaller.
How can I achieve this within the Pixel Processor?

Thx
Last Edit: March 22, 2018, 12:38:13 pm

This is a little difficult as the effect will start looking the same as a warp but here's the jist of it I think.

Quantize your gradient.


Use the position of the quantized gradent and scalar multiply to the position.


Should look like this.

@pimhendriks

Thx, that helps a lot.