Author Topic: Solved! Baking problem and huge brush size while painting on uv map.  (Read 835 times)

All meshes are part of the same object, only one uv map! Exported from Blender, same problem with both fbx and obj.

First time I've gotten this problem. There seems to be some problems with the baker, It only bakes a few of the meshes as can be seen from the "world space normals" used as a fill layer. In addition the brush size gets huge when painting on the uv map, the brush in the image is the lowest size. Thanks for any help!


Last Edit: March 20, 2018, 10:09:49 pm