I'll use this thread for my creations. I'm new to high-poly texturing and rendering. Any advice I can get from professionals will not be wasted on me. Thanks very much in advance for your critique and criticism!
This is my early attempts at playing with high res character painting in Substance. This goblin was sculpted in Zbrush and rendered in Blender Cycles.
The first thing I took from this project is that I should pose before sculpting and not after. I could have made a tighter fist and completely avoided clipping gear and such. Still, I'm happy enough with the result since I'm not very experience at this sort of work. Most of my stuff is low-poly game models.
