Greetings, I am using substances because it is very convenient to adjust some parameters in engine when I am constructing my level, and as for now I don't need the ability to change something in game at runtime. So if I will adjust parameters to my liking and then disable runtime modifications, and set substance engine behavior to Baked - does this mean that I am having now simply convenient texture modification without any overhead from substance graph logic ( all will be processed at compile time , then baked on mesh)? I mean: the textures generated in this way will be exactly the same performance wise as the simple images?