With this new update, I can't seem to get past the ambient occlusion map. And if I uncheck the AO map, it hangs at the thickness map. The resolution doesn't matter, and I've tried this with multiple models.
It doesn't do this if I bake onto something really simple like a cube. But if the high res is more than a few million polys, then Substance hangs.
I followed the instructions for Nvidia in the log, and downloaded the hotfix. This doesn't fix my issues

I suppose I can just bake my maps in Designer for now, though I'd love to know why and how to deal with this problem!
Thanks a bunch in advance,
Allen