Author Topic: How to make substance painter match unreal engine light ?  (Read 396 times)

When i make a good texture for my mesh. The texture looks sucks at unreal engine.

Especially steel. They look too bright in unreal and too smooth. (Like poor glass)

This is so frustating.


It never was designed to match....without further editing in UE and SP.

First up, you're using an hdri based light map in Painter.  You could try and bring that same hdri file that you like in SP into UE and swap it for the default skylight hdri.

2nd, there's another level of image editing that you'll have to set in UE via it's node based editing system.  There's a lot of node controls but not hard to learn.  Since you'll likely add more lights in your levels, adjusting material or texture brightness, contrast, etc. is something you'll have to do.


When i make a good texture for my mesh. The texture looks sucks at unreal engine.

Especially steel. They look too bright in unreal and too smooth. (Like poor glass)

This is so frustating.

any tutorial on youtube link will help.

i need learn about light a lot.