Author Topic: Simpler solution for feathering tiling seams  (Read 567 times)

See attachment for example.(Heavily zoomed in just to show hard line seems)

Hello! When working with texture maps and trying to make a pattern repeatable from images, I'm looking for easier ways to take the edges of my tiling and essentially feather them so that the pattern looks more seamless and there's not a hard cut if the tiling doesn't line up perfectly.

Closest thing I have found is the Smart Auto Tile node which somewhat works but doesn't seem to effectively concentrate on just feathering edges on all four sides of the tile region. Does anyone have any good suggestions about a more flexible node that might work for this type of scenario to just soften seems in repeatable tiles?